![]() ![]() Regardless, Quake 4 is an extremely excellent game. Sometimes the player's weapons are *too* effective - I honestly don't know what some of the enemies really look like, as they die and self-destruct before I could get a good look at them. The game is extremely linear, preventing replay from being extremely fun. The hit boxes of enemies is a little odd, often finding that the game didn't register your shot as a hit because the cross-hair wasn't red when you fired. It is one thing to see a computer character stabbed in the heart and then have its legs amputated, it is an entirely other thing to feel as though you *are* the one being stabbed in the heart. It is common in current games to see certain things happen from a third-party viewpoint, but the player's conversion from a human to Strogg is done in first-person. One of the most publicized plot twists behind Quake 4 deserves special recognition. An example of this is when you're in a relatively isolated structure: while you're essentially alone, your fellow soldiers are heard fighting and dying to hold the ground you're on. ![]() While the game is linear (doors there to give the sense of a larger building never unlock, certain doors will only open when the player needs to be behind it) the sense that a major war is going on is never eliminated. Q4's brisk pace doesn't stop at the introduction, with every level giving the player a sense of urgency. You're to go in and create some disarray. During Quake 2, a lone marine assassinated their leader, thinking it would throw Strogg forces into disarray. Whereas many modern games spend a great deal of time in the beginning to explain the plot, Q4 provides you with the required within the small introduction: Humans are fighting the horrific Strogg. The game in question, of course, is Quake 4. It's very telling when a game can take two minutes to show a player something, in a day and age when developers usually spend thirty minutes *talking* about it.
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